forget tomb raider and uncharted
Forget Tomb Raider and Uncharted, there's a new generation of games about archaeology – sort of
The game I'm most looking forward to right now is Big Walk, the latest title from House House, creators of the brilliant Untitled Goose Game. A cooperative multiplayer adventure where players are let loose to explore an open world, I'm interested to see what emergent gameplay comes out of it. Could Big Walk allow for a kind of community archaeology with friends? When games use environmental storytelling in their design – from the positioning of objects to audio recordings or graffiti – they invite players to role play as archaeologists. Game designer Ben Esposito infamously joked back in 2016 that environmental storytelling is the "art of placing skulls near a toilet" – which might have been a jab at the tropes of games like the Fallout series, but his quip demonstrates how archaeological gaming narratives can be.
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